Reflection
Today we began a new unit, the creation of noise and sound effects for a comic. Though we knew how to use inbuilt computer recorded sound effects, we were told to create the sounds ourselves - we were to be foley artists. This means that we will have to experiment and maybe research the tools we will use to create these noises.
As a guide for our sound creation process, Charles and I began a storyboard in which we detailed the specific noises that would be heard in each individual scene of the comic. Thus, we created a storyboard which was quite different from regular storyboards, since we did not plan shots or camera techniques, but to organize the scenes and the sounds we would need. In this way, we altered an existing skill we possessed into a very helpful new process of planning.
Evaluation
Today we tried to plan out our complete soundtrack through storyboarding. Since we tried to experiment with inbuilt sound effects within Soundtrack Pro before starting our project, we did not finish the storyboard. However we did end up with at least an idea of how we would proceed. This inefficiency was caused in part by the absence of two group members who were on a geography trip. In future, we will make sure that people have different jobs to do and ensure that we have two or more jobs being done simultaneously (documentary/storyboard and planning/sound research/sound design and creation).
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